Once Upon Atari

S1 · E1 — House of Games

Season 1 · 4 episodesOnce Upon Atari
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Episodes

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House of GamesE1 · 45 min

You will see what a working place could be like. You will see what "wild and crazy" coworkers could mean. You will see the single most amazing work environment there ever was. More fun, more interesting work, more stimulating people, and more money flying around than anyplace you've ever seen. You will never look at a workplace the same way again.

The Enemy WithinE2 · 45 min

The various arms of a company (marketing, engineering, management, etc.) should work in concert to create a harmonious symphony of profitable business performance. But sometimes the cellist thinks the brass section sucks. Maybe the conductor feels a percussionist isn't up to snuff. Sometimes the whole orchestra erupts into a huge brawl.

The Game's The ThingE3 · 45 min

Designing games is a most cryptic and demanding art. It really has little to do with technical specifications and design parameters. It all comes down to one thing: Do people want to keep playing this game? Is it fun?

The Agony & The EcstasyE4 · 45 min

Find out what it's like to walk into a store and see your game there on the shelf. To hear people talking about your product. There is also a segment on the favorite games of the game makers.

Up next·S1 E2

The Enemy Within

The various arms of a company (marketing, engineering, management, etc.) should work in concert to create a harmonious symphony of profitable business performance. But sometimes the cellist thinks the brass section sucks. Maybe the conductor feels a percussionist isn't up to snuff. Sometimes the whole orchestra erupts into a huge brawl.

Continue the story

Episodes

Now playing
House of GamesE1 · 45 min

You will see what a working place could be like. You will see what "wild and crazy" coworkers could mean. You will see the single most amazing work environment there ever was. More fun, more interesting work, more stimulating people, and more money flying around than anyplace you've ever seen. You will never look at a workplace the same way again.

The Enemy WithinE2 · 45 min

The various arms of a company (marketing, engineering, management, etc.) should work in concert to create a harmonious symphony of profitable business performance. But sometimes the cellist thinks the brass section sucks. Maybe the conductor feels a percussionist isn't up to snuff. Sometimes the whole orchestra erupts into a huge brawl.

The Game's The ThingE3 · 45 min

Designing games is a most cryptic and demanding art. It really has little to do with technical specifications and design parameters. It all comes down to one thing: Do people want to keep playing this game? Is it fun?

The Agony & The EcstasyE4 · 45 min

Find out what it's like to walk into a store and see your game there on the shelf. To hear people talking about your product. There is also a segment on the favorite games of the game makers.