Masahiro Sakurai on Creating Games

S1 · E1 — About This Channel

Season 1 · 55 episodesMasahiro Sakurai on Creating Games
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Episodes

Now playing
About This ChannelE1 · 7 min
Masahiro Sakurai's Creative WorksE2 · 2 min
Stop for Big Moments! [Design Specifics]E3 · 4 min
Kirby's Dream Land [Game Concepts]]E4 · 5 min
Frame Rates [Planning & Game Design]E5 · 4 min
Risk and Reward [Game Essence]E6 · 10 min
Game Development Isn't a Game [Work Ethic]E7 · 4 min
Down with Lag! [Grab Bag]E8 · 5 min
Squeeze and Release [Game Essence]E9 · 2 min
Draw the Light, Not the Asset [Graphics]E10 · 3 min
Kirby's Adventure [Game Concepts]E11 · 5 min
Presentations Are All About Speed! [Work Ethic]E12 · 1 min
Game Awards [Grab Bag]E13 · 3 min
Assigning Animations [Animation]E14 · 4 min
Game Essence in Role-Playing Games [Game Essence]E15 · 2 min
Make It "Pop" [Effects]E16 · 2 min
Just Let Them Play! [Planning & Game Design]E17 · 2 min
Clarity vs. Style [UI]E18 · 3 min
Giving "Weight" to Buttons [Design Specifics]E19 · 2 min
Kirby Super Star [Game Concepts]E20 · 7 min
Try Telling That to the Player [Work Ethic]E21 · 2 min
Name Files Logically [Programming & Tech]E22 · 4 min
Keeping Rewards in Sight [Planning & Game Design]E23 · 2 min
Exercise While You Game! [Grab Bag]E24 · 2 min
Make the Tempo Match the Game [Audio]E25 · 2 min
Fun Beyond Game Essence [Game Essence]E26 · 6 min
Super Smash Bros. [Game Concepts]E27 · 8 min
Too Much is Just Right [Animation]E28 · 2 min
Spec Changes [Work Ethic]E29 · 4 min
Emphasize Objects with Collision [Graphics]E30 · 2 min
The Price of Games [Grab Bag]E31 · 2 min
Strike a Balance with Sound Effects [Audio]E32 · 4 min
Text Size [UI]E33 · 3 min
Making a Living Making Games [Planning & Game Design]E34 · 3 min
Let Your Characters Shine [Effects]E35 · 2 min
Breaking Down Attack Animations [Animation]E36 · 3 min
Jump Physics [Design Specifics]E37 · 4 min
Writing Game Proposals [Work Ethic]E38 · 2 min
My Feline Friend, Fukurashi [Grab Bag]E39 · 2 min
Super Smash Bros. Melee [Game Concepts]E40 · 4 min
The Fiend's Cauldron [Game Essence]E41 · 4 min
A Small Window Into the World [Planning & Game Design]E42 · 3 min
Sharing Info Within a Team [Team Management]E43 · 3 min
Distinguishing Between Major and Minor Elements [Graphics]E44 · 2 min
That Was Then, This Is Now [Grab Bag]E45 · 3 min
Making Your Game Easy to Tune [Programming & Tech]E46 · 4 min
Eight Hit Stop Techniques [Design Specifics]E47 · 5 min
Let Players Cheat the System [Game Essence]E48 · 2 min
Making Lead-ins Instant and Impactful [Animation]E49 · 2 min
Jobs in Game Development [Team Management]E50 · 7 min
The Potential of One Button [Planning & Game Design]E51 · 2 min
Prep Your Proposals Hot and Fast [Work Ethic]E52 · 2 min
Sora Ltd. [Grab Bag]E53 · 3 min
Listen in Various Environments [Audio]E54 · 2 min
Modern Quality of Life Features [UI]E55 · 11 min

Up next·S1 E2

Masahiro Sakurai's Creative Works

Continue the story

Episodes

Now playing
About This ChannelE1 · 7 min
Masahiro Sakurai's Creative WorksE2 · 2 min
Stop for Big Moments! [Design Specifics]E3 · 4 min
Kirby's Dream Land [Game Concepts]]E4 · 5 min
Frame Rates [Planning & Game Design]E5 · 4 min
Risk and Reward [Game Essence]E6 · 10 min
Game Development Isn't a Game [Work Ethic]E7 · 4 min
Down with Lag! [Grab Bag]E8 · 5 min
Squeeze and Release [Game Essence]E9 · 2 min
Draw the Light, Not the Asset [Graphics]E10 · 3 min
Kirby's Adventure [Game Concepts]E11 · 5 min
Presentations Are All About Speed! [Work Ethic]E12 · 1 min
Game Awards [Grab Bag]E13 · 3 min
Assigning Animations [Animation]E14 · 4 min
Game Essence in Role-Playing Games [Game Essence]E15 · 2 min
Make It "Pop" [Effects]E16 · 2 min
Just Let Them Play! [Planning & Game Design]E17 · 2 min
Clarity vs. Style [UI]E18 · 3 min
Giving "Weight" to Buttons [Design Specifics]E19 · 2 min
Kirby Super Star [Game Concepts]E20 · 7 min
Try Telling That to the Player [Work Ethic]E21 · 2 min
Name Files Logically [Programming & Tech]E22 · 4 min
Keeping Rewards in Sight [Planning & Game Design]E23 · 2 min
Exercise While You Game! [Grab Bag]E24 · 2 min
Make the Tempo Match the Game [Audio]E25 · 2 min
Fun Beyond Game Essence [Game Essence]E26 · 6 min
Super Smash Bros. [Game Concepts]E27 · 8 min
Too Much is Just Right [Animation]E28 · 2 min
Spec Changes [Work Ethic]E29 · 4 min
Emphasize Objects with Collision [Graphics]E30 · 2 min
The Price of Games [Grab Bag]E31 · 2 min
Strike a Balance with Sound Effects [Audio]E32 · 4 min
Text Size [UI]E33 · 3 min
Making a Living Making Games [Planning & Game Design]E34 · 3 min
Let Your Characters Shine [Effects]E35 · 2 min
Breaking Down Attack Animations [Animation]E36 · 3 min
Jump Physics [Design Specifics]E37 · 4 min
Writing Game Proposals [Work Ethic]E38 · 2 min
My Feline Friend, Fukurashi [Grab Bag]E39 · 2 min
Super Smash Bros. Melee [Game Concepts]E40 · 4 min
The Fiend's Cauldron [Game Essence]E41 · 4 min
A Small Window Into the World [Planning & Game Design]E42 · 3 min
Sharing Info Within a Team [Team Management]E43 · 3 min
Distinguishing Between Major and Minor Elements [Graphics]E44 · 2 min
That Was Then, This Is Now [Grab Bag]E45 · 3 min
Making Your Game Easy to Tune [Programming & Tech]E46 · 4 min
Eight Hit Stop Techniques [Design Specifics]E47 · 5 min
Let Players Cheat the System [Game Essence]E48 · 2 min
Making Lead-ins Instant and Impactful [Animation]E49 · 2 min
Jobs in Game Development [Team Management]E50 · 7 min
The Potential of One Button [Planning & Game Design]E51 · 2 min
Prep Your Proposals Hot and Fast [Work Ethic]E52 · 2 min
Sora Ltd. [Grab Bag]E53 · 3 min
Listen in Various Environments [Audio]E54 · 2 min
Modern Quality of Life Features [UI]E55 · 11 min