Castle

S1 · E1 — Castle I

Season 1 · 12 episodesCastle
Continue the story

Episodes

Now playing
Castle IE1 · 2 min

A man enters a castle to find a book.

Castle IIE2 · 4 min

Above a stone gray wasteland, a helicopter approaches a Castle built upon a lone mountain. The helicopter lands outside the Castle walls, and a green-eyed man steps out.

Castle: PrologueE3 · 4 min

The prologue sets the background story and is meant to be watched before starting Castle III.

Castle III: Part AE4 · 9 min

Castle III is the foundation of the series and sets the main story line. In Part A, Bitten by the Evils and plagued with nightmares, Etrius returns from the second Castle to a retelling of memories and a mysterious voice.

Castle III: Part BE5 · 10 min

Castle III is the foundation of the series and sets the main story line. In Part B, 46 hours later, Etrius is ordered back on the battlefield alongside his teammates to infiltrate the third Castle, housing the fabled artifact that will save our planet. What could go wrong?

Castle III: Part CE6 · 8 min

Castle III is the foundation of the series and sets the main story line. In Part C, the the unity of the team is tested when an ancient evil is awakened.

Castle III: Part DE7 · 8 min

Castle III is the foundation of the series and sets the main story line. In Part D, the team is left with no other choice than to flee the Castle at all costs. Losses are unavoidable.

Castle Repercussions: Part AE8 · 9 min

In Castle Repercussions, we focus on the crew-memebers who were left behind after the events of Castle III. Part A, the introduction to the installment. We then focus on Private Ray Williams, the one soldier who got smashed into a wall by an evolved evil in Castle III Part D. He now wakes up and has to figure out a way to escape the Castle.

Castle Reprecussions: Part BE9 · 4 min

In Castle Repercussions, we focus on the crew-memebers who were left behind after the events of Castle III. Part B, follows Helicopter Pilot Plisskin, who wakes up after his crash landing in the courtyard.

Castle Reprecussions: Part CE10 · 8 min

In Castle Repercussions, we focus on the crew-memebers who were left behind after the events of Castle III. Part C. We follow Sergeant John Mullins. He's a badass, enough said.

Castle Reprecussions: Part D1E11 · 6 min

In Castle Repercussions, we focus on the crew-memebers who were left behind after the events of Castle III. Part D. Finally, Elite Team Demolitions Expert "Boomer" - The strong and brutal leader.

Castle Reprecussions: Part D2E12 · 8 min

In Castle Repercussions, we focus on the crew-memebers who were left behind after the events of Castle III. Part D. Finally, Elite Team Demolitions Expert "Boomer" - The strong and brutal leader.

Up next·S1 E2

Castle II

Above a stone gray wasteland, a helicopter approaches a Castle built upon a lone mountain. The helicopter lands outside the Castle walls, and a green-eyed man steps out.

Continue the story

Episodes

Now playing
Castle IE1 · 2 min

A man enters a castle to find a book.

Castle IIE2 · 4 min

Above a stone gray wasteland, a helicopter approaches a Castle built upon a lone mountain. The helicopter lands outside the Castle walls, and a green-eyed man steps out.

Castle: PrologueE3 · 4 min

The prologue sets the background story and is meant to be watched before starting Castle III.

Castle III: Part AE4 · 9 min

Castle III is the foundation of the series and sets the main story line. In Part A, Bitten by the Evils and plagued with nightmares, Etrius returns from the second Castle to a retelling of memories and a mysterious voice.

Castle III: Part BE5 · 10 min

Castle III is the foundation of the series and sets the main story line. In Part B, 46 hours later, Etrius is ordered back on the battlefield alongside his teammates to infiltrate the third Castle, housing the fabled artifact that will save our planet. What could go wrong?

Castle III: Part CE6 · 8 min

Castle III is the foundation of the series and sets the main story line. In Part C, the the unity of the team is tested when an ancient evil is awakened.

Castle III: Part DE7 · 8 min

Castle III is the foundation of the series and sets the main story line. In Part D, the team is left with no other choice than to flee the Castle at all costs. Losses are unavoidable.

Castle Repercussions: Part AE8 · 9 min

In Castle Repercussions, we focus on the crew-memebers who were left behind after the events of Castle III. Part A, the introduction to the installment. We then focus on Private Ray Williams, the one soldier who got smashed into a wall by an evolved evil in Castle III Part D. He now wakes up and has to figure out a way to escape the Castle.

Castle Reprecussions: Part BE9 · 4 min

In Castle Repercussions, we focus on the crew-memebers who were left behind after the events of Castle III. Part B, follows Helicopter Pilot Plisskin, who wakes up after his crash landing in the courtyard.

Castle Reprecussions: Part CE10 · 8 min

In Castle Repercussions, we focus on the crew-memebers who were left behind after the events of Castle III. Part C. We follow Sergeant John Mullins. He's a badass, enough said.

Castle Reprecussions: Part D1E11 · 6 min

In Castle Repercussions, we focus on the crew-memebers who were left behind after the events of Castle III. Part D. Finally, Elite Team Demolitions Expert "Boomer" - The strong and brutal leader.

Castle Reprecussions: Part D2E12 · 8 min

In Castle Repercussions, we focus on the crew-memebers who were left behind after the events of Castle III. Part D. Finally, Elite Team Demolitions Expert "Boomer" - The strong and brutal leader.