Series·2022·4 seasons

Masahiro Sakurai on Creating Games

Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!

Created by Masahiro Sakurai

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Episodes

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About This ChannelE1 · 7 min
Masahiro Sakurai's Creative WorksE2 · 2 min
Stop for Big Moments! [Design Specifics]E3 · 4 min
Kirby's Dream Land [Game Concepts]]E4 · 5 min
Frame Rates [Planning & Game Design]E5 · 4 min
Risk and Reward [Game Essence]E6 · 10 min
Game Development Isn't a Game [Work Ethic]E7 · 4 min
Down with Lag! [Grab Bag]E8 · 5 min
Squeeze and Release [Game Essence]E9 · 2 min
Draw the Light, Not the Asset [Graphics]E10 · 3 min
Kirby's Adventure [Game Concepts]E11 · 5 min
Presentations Are All About Speed! [Work Ethic]E12 · 1 min
Game Awards [Grab Bag]E13 · 3 min
Assigning Animations [Animation]E14 · 4 min
Game Essence in Role-Playing Games [Game Essence]E15 · 2 min
Make It "Pop" [Effects]E16 · 2 min
Just Let Them Play! [Planning & Game Design]E17 · 2 min
Clarity vs. Style [UI]E18 · 3 min
Giving "Weight" to Buttons [Design Specifics]E19 · 2 min
Kirby Super Star [Game Concepts]E20 · 7 min
Try Telling That to the Player [Work Ethic]E21 · 2 min
Name Files Logically [Programming & Tech]E22 · 4 min
Keeping Rewards in Sight [Planning & Game Design]E23 · 2 min
Exercise While You Game! [Grab Bag]E24 · 2 min
Make the Tempo Match the Game [Audio]E25 · 2 min
Fun Beyond Game Essence [Game Essence]E26 · 6 min
Super Smash Bros. [Game Concepts]E27 · 8 min
Too Much is Just Right [Animation]E28 · 2 min
Spec Changes [Work Ethic]E29 · 4 min
Emphasize Objects with Collision [Graphics]E30 · 2 min
The Price of Games [Grab Bag]E31 · 2 min
Strike a Balance with Sound Effects [Audio]E32 · 4 min
Text Size [UI]E33 · 3 min
Making a Living Making Games [Planning & Game Design]E34 · 3 min
Let Your Characters Shine [Effects]E35 · 2 min
Breaking Down Attack Animations [Animation]E36 · 3 min
Jump Physics [Design Specifics]E37 · 4 min
Writing Game Proposals [Work Ethic]E38 · 2 min
My Feline Friend, Fukurashi [Grab Bag]E39 · 2 min
Super Smash Bros. Melee [Game Concepts]E40 · 4 min
The Fiend's Cauldron [Game Essence]E41 · 4 min
A Small Window Into the World [Planning & Game Design]E42 · 3 min
Sharing Info Within a Team [Team Management]E43 · 3 min
Distinguishing Between Major and Minor Elements [Graphics]E44 · 2 min
That Was Then, This Is Now [Grab Bag]E45 · 3 min
Making Your Game Easy to Tune [Programming & Tech]E46 · 4 min
Eight Hit Stop Techniques [Design Specifics]E47 · 5 min
Let Players Cheat the System [Game Essence]E48 · 2 min
Making Lead-ins Instant and Impactful [Animation]E49 · 2 min
Jobs in Game Development [Team Management]E50 · 7 min
The Potential of One Button [Planning & Game Design]E51 · 2 min
Prep Your Proposals Hot and Fast [Work Ethic]E52 · 2 min
Sora Ltd. [Grab Bag]E53 · 3 min
Listen in Various Environments [Audio]E54 · 2 min
Modern Quality of Life Features [UI]E55 · 11 min

Featuring

Cast

1 credited

Masahiro Sakurai
Masahiro SakuraiMasahiro Sakurai

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